Friday, October 5, 2012

October blog - reproducing medieval artefacts

Greetings, MEMO friends, from Yorkshire.  I haven’t been able to join in much for the last month, as I have spent a month forcefully persuading (!) people at Hull University that I really AM on study leave….but I have done that, and here is my October blog, as promised…..


An interesting ‘neo-medieval event’ this week was the unveiling of a reproduction of the Bayeux Tapestry, engraved in its entirety on the base and sides of a shallow glass bowl.  It took six months to engrave all 58 scenes on the base of the bowl, which is going to star in a ‘Glass’ exhibition at Glastonbury Abbey. 

The final product is interesting in the changes it makes to the original.  It’s a mini-version, much smaller, it has English captions, and it snakes around the inside of the bowl in a sort of ‘wiggly wormy ‘ circle, complete with pointy tail-curl on the outside end.  It looks a bit like a labyrinth, or the Ragnarok serpent. There’s a picture of it on Getty images (News – image 153160878).  What interests me is what it says about reproducing things from the past in different media, or reproducing them at all.  This, although a reproduction, is unlike the original, which you have to follow around the wall, and which (even if it were complete) resists completion.  It’s both exciting and (from an  Anglo-Saxon point of view) threatening, larger than life.  The glass version is complete, contained, and ‘owned’ by English culture – the English lines are on top of each scene, with the Latin text, as in the original, within it.  It has been made into an object, ultimately for use by another culture – the one which lost in 1066.

This got me thinking about what happens when we reproduce things from the medieval (or older) past as ‘things’.  What’s going on there?  Apart from economic gain, why do we want to do it?  And if it IS economic, why does it sell?  One of the features of this year’s Cultural Olympiad (timed to coincide with a certain event in London) was a giant inflatable Stonehenge, used as a bouncy castle.  You can find pics of that at

I have to admit that I like this better than Norman propaganda on glass bowls, or the Canterbury Pilgrims on a necktie.  It offers a (playful) idea of the far past as an environment, rather than as an object or ‘thing’.  More than that, you can bounce around in it, maybe with time to think about what it might have been like, maybe have some ideas on what the ‘real thing’ is about….???

Another interesting notion is the fact that, being an engraving, the figures on that bowl are negatives of the original – it is transparent, uncolored – in fact, against the background, all the faces are black.  Given the focus of the SIM conference this month, does this have implications for how we see the medieval?  Can we fit our own identities into the transparent frame, or maybe see non-white, or figures devoid of any color?  Does this have interesting implications for neo medieval re-workings, re-presentations, or commentary?  On the subject of Stonehenge, anyone can bounce around in it, regardless of color, age or physical condition. Given that the original was thought to have been a place of healing, doesn’t that have interesting possibilities, too?

This is a big neo-medieval week in Britain – the new series of Merlin begins on the BBC on Saturday.  The queen may be an actress of color, along with her brother (one of the Knights of the Round Table), and ‘magic’ appears to stand in for ‘otherness’ of some unspecific kind…but the big cheese is still a white, blond, sports stud.  The strongest female is still not allowed to grunt, sweat or hack people with swords and sticks (please, the use of bows and arrows, or lightening bolts of varying kinds, is NOT female empowerment) – we still await the demise of the ‘white’- and ‘gender’-wash! 

At the end of all that – what d’you reckon would be good to reproduce in neo-medieval form, and where should it be exhibited? What would you like to make a ‘bouncy’ version of?  Is ‘play’ of this kind important? 

 All best wishes for the US elections...

Lesley

Sunday, July 1, 2012

A Spaceship Named Dragon

I have to admit that I've spent a good part of this summer enthralled by the various endeavors of Space Exploration Technologies: the recent mission to the international space station (and back again!); the prehensile "X" (didn't that meme go extinct in the mid '90s?); and the willful, misfit medievalism that attends the entire enterprise.

In medias res, there is a rocket called "Falcon," powered by "Kestral" or "Merlin" engines and topped by a capsule named "Dragon," which, in turn, comes outfitted with 18 "Draco" thrusters, boasts a logo that harkens back to the Lego Castle days of yore, and will eventually be able to ferry crews to and from the international space station or even Mars.  In company media releases and elsewhere, these crews are called "Dragon Riders."  The whole project is called "DragonLab(TM)."

As a graduate student I chose to take Peasant Husbandry instead of Dragon Physiology, so I'm not really the expert that I should be in such matters.  I have, however, conducted an exhaustive internet survey in preparation for this entry, and it turns out that everyone from the 420 crowd to the droll misogynists of urban dictionary.com agrees that with dragons, at least in the western tradition, the fire comes out of the front.  Whereas in rocketry, the fire, generally (and hopefully) comes out the back.

OK, if you really want to nitpick -- in the case of a thruster, the fire does indeed come out of the "mouth" of the thruster, so the "Draco" thrusters in and of themselves get a pass.  But, according to Wikipedia and company literature, there are 18 of these things interspersed in redundant pairs on all axes of the capsule.  Apparently, they allow the spacecraft fine yaw, pitch, and roll control.  Traditional Dragons have wings for that and, possibly, a tail.

As for the "Dragon Rider" business, the crew is not situated on the capsule, but in it.  I don't really want to belabor this point, but, again, there is much agreement in Western sources that if you're in a dragon, you're not crew, you're lunch.

As for "DragonLab(TM)" -- I understand that in geek culture one achieves a certain caché in naming various, daunting engineering projects after malign entities from ancient lore.  I heard on NPR the other day that the various conference rooms at Google Venture's Silicon Valley facility bear names from Middle Earth.  And yes, there is a conference room named Mordor.

(From my day-job adventures as a mild-mannered software engineer and as an aside, we once named one of our software development projects Kali. The name turned out to be quite apropos.)

At any rate, as engineers (software or otherwise), we do things like this to suggest, ever so subtly, our mastery over the task at hand, as a hedge against all of the bad things that are likely happen three days after we release our project to an unsuspecting user-base, and to prove that that at least one of us read a book once, even if it was just something by Anne McCaffrey or the Kama Sutra.

But still, aside from intemperate halitosis, dragons are probably best known in the popular imagination as inveterate hoarders.  They are, in short, wealth-sponges. "DragonLab(TM)," then, is probably not the best name for a capital-intensive, multi-billion-dollar, enterprise endeavor.

Of course, all of this is much more of an exercise in corporate brand synergy than it is an attempt at earnest or even amateur medievalism.  As such, it appropriates elements from popular medievalism with some tenuous connection to the matter at hand (fire and flight) but orders them according to an internal logic that makes sense for the brand and only the brand.  Brand neomedievalism, if you will.

Although it is ostensibly a private company, SpaceX owes much to NASA. A lot of its technology was developed by NASA, which will likely be one of its major customers, with the former assuming much of the latter's mission and resupply burdens now that the shuttles have been retired.  Arguably, SpaceX has also inherited NASA's penchant for creative branding of its ship and programs.  But NASA's shtick was mostly classical mythology -- Saturn Rockets, Apollo missions, etc. -- not fantastic medievalism. Well, there were two Mars probes called "Viking."

All of this has gotten me thinking about fantasy, medievalism, and mythology, both as often-overlapping genres and as compelling, organizing fictions. It seems to me that classical mythology is mostly ambivalent, with the emphasis as much on what one loses as what one gains.  Think Persephone or Oedipus or Aeneus or Jason, etc.  Medievalism, at least as we have it now (that is, fantasy), is much less ambivalent and generally more optimistic.  Adventure in popular culture is a relatively straight-forward endeavor, which is to say not subject to the degree of reflection or general pensiveness that characterizes classical mythology.

What is it, I wonder, that makes the medieval more appealing as a privatized, corporate mythology? Beyond spaceships named "Dragon" and launch-assist planes named "White Knight 2," I'm thinking of bank architecture, which has moved from the neoclassical to the post-medieval. (I think Eco characterizes this one bank skyscraper as a modernist castle where the lords of commerce literally tower over the serfs on the ground.)  But also, of public verses private architecture (on this side of the pond) in general: the Chrysler Building (completed in 1930) vs. the National Gallery of Art (1938) or the Lincoln Memorial (1927).  I guess complicating things is the Hoover Dam (1935), which was originally meant to have Gothic balustrades, but was revised to be the Art Deco masterpiece that it is today.  And so, I will end with this impossible image: gargoyles on the Hoover Dam. Oh, wait....


  



Tuesday, May 15, 2012

CALL FOR PROPOSALS
Deadline EXTENDED: July 25, 2012
for the MEMO SESSIONS at the
27th International Conference on Medievalism
Hosted by Kent State University Regional Campuses
(October 18-20, 2012)
Conference Theme: Medievalism(s) & Diversity

CLOUD CONFERENCE: SPECIAL ONLINE SESSIONS 
(October 15-November 15, 2012)
(Sponsored by Medieval Electronic Multimedia Organization & Kent State University Trumbull)
Papers and Session Proposals will be considered for the Special Online Sessions. Your presentation can be in any type of media format that can be hosted on the Internet: PDF, PowerPoint, Videos, and other online media. These sessions will be password protected and available only to Conference Registrants (both online and on-campus). Papers in the online sessions may not be presented in the on-campus conference. The online sessions will be available for both perusal and discussion (online) from October 15 to November 15, 2012.
PAPER:
Session proposals must include paper abstract proposals (100-300 words each), as well as an over-all description of the intentions of this session (100-300 words).
WORKSHOP:
Session proposals must be a 100-300 word abstract describing: 1) the purpose and/or goal of the workshop 2) the activity(ies), including a list of those presenting in the workshop.
ROUND TABLE:
Session proposals must a 100-300 word abstract describing: 1) the intentions of the round table and 2) a list of the participants.
SPECIAL UNDERGRADUATE STUDENT SESSIONS:
Students must be college undergraduates currently enrolled for for classes at their academic institution. Sessions must be proposed and moderated by a professor. Professors are responsible for completed papers. Submit: paper abstracts as well as an over-all description of the intentions of this session (100-300 words for each).

VIDEO GAME POSTER SESSION & WORKSHOP
MEMO invites both established scholars and undergraduate students to submit for participation in a medievalist video game poster session workshop (co-sponsored with Medieval Electronic Multimedia Organization). This workshop will be held in two ways. One way will be during an afternoon of the conference (in a room filled with the appropriate technology), where conference participants may wander from station-to-station of presented medievalist games. Each participant will have a station (a table) at which both the poster and the game will be made available to conference participants. The poster may be constructed of either paper poster board or be electronic (such as a PowerPoint presentation on a laptop). NOTE regarding the video game demonstrations at the conference: the game and the necessary equipment might have to be supplied by the presenter, but there will be some pieces available for general use. The other way that one might present would be fully online, in a password protected area, where electronic posters will be accessible to all conference participants for several weeks. Participants may be considered to present in both the physical and virtual environments. There are a limited number of stations available for the at-conference (physical) presentations.
Students should submit the  Video Game Poster Session Student Application & Checklist for consideration by july 25, 2012. 

SUBMIT ALL PROPOSALS TO: 
\via email or fax:
Carol L. Robinson
EMAIL: clrobins@kent.edu
FAX: 330-437-0490

Friday, March 27, 2009

CFP: International Conference on Medievalism

We like to get uniquely MEMO presentations together for this conference. Please send proposals to Carol Robinson (clrobins@kent.edu) by June 1, 2009.
Call for Papers
24th International Conference on Medievalism

October 8-11, 2009

Medievalism and Religion

Studies in Medievalism invites session and paper proposals for its annual interdisciplinary conference, October 8-11, 2009. We welcome papers that explore any topic related to the study and teaching of Medievalism, and especially those that focus on this year's theme of “Medievalism and Religion.”

This interdisciplinary conference seeks to bring together aspects of the Middle Ages with the ways artists and scholars since medieval times have imagined these eras in literature, film, music, painting, sculpture and other media, as well as in other (non-humanities) institutions. One does not have to look far to find connections between medievalism and religion. For example, in her book's Epilogue, Karen Armstrong writes, "Crusading is not a lost medieval tradition: it has survived in different forms in both Europe and the United States and we must accept that our own views are as likely to be blinkered and prejudiced as either the Arabs' or the Jews'. It is probably impossible for us to change these old crusading attitudes overnight." Points of focus might include (but are not limited to):
ÿ Counter cultural medievalists beliefs
ÿ Misrepresentations of medieval religion in contemporary society, including Neopaganism
ÿ Medievalism, religion, war and other contemporary crusades
ÿ Medievalist contemporary religious music
ÿ The “gothic” architecture of American churches
ÿ Re-imaginings of important religious figures (Cuthbert, Saladin, Catherine of Siena, Maimonides, Margery Kempe)
ÿ Travel and/or pilgrimage literature (early or modern)
ÿ Modern historical novels (including mysteries)
ÿ Medievalist religious works on the contemporary stage
ÿ Shakespeare and medievalist beliefs
ÿ Tolkien and Religion
ÿ Religion in contemporary Arthurian works
ÿ Medievalist religion portrayed on film, television and/or the radio
ÿ Medievalist religion and the Internet
ÿ Medievalist religion in electronic and/or non-electronic games
ÿ Gender identity and sexuality, medievalism and religion

Publication Opportunities:
Selected papers related to the conference theme will be published in The Year’s Work in Medievalism.

Siena College is located near Albany in beautiful upstate New York, 2 hours north of New York City, with easy access via Albany International Airport (ALB) and by Amtrak train and auto. October is prime leaf-peeping season with an average temperature of 65 degrees. Siena College, a contemporary institution that is yet also firmly grounded in the traditions of Franciscan Catholicism, is the perfect setting for our exploration of medievalism and religion.

For more information, vist:
http://www.medievalism.net/conferences/conference2009.html

Thursday, March 26, 2009

MEMO AT KALAMAZOO

This year, MEMO will again hold two events at the International Congress on Medieval Studies:


Thursday ~ May 7th ~ 3:30pm
Neomedievalist Communities (Paper Session)

Organizer: Carol L. Robinson (Kent State University-Trumbull)
Presider: Lesley A. Coote (University of Hull)
~~Guilds, Community, and Spectacle in Massively Multiplayer Online Role Playing Computer Games (MMORPGs)
Kevin A. Moberly (St. Cloud State University) and Brent Addison Moberly (Indiana University-Bloomington)
~~Music and Culture(s) across Time: Understanding Sid Meier's Civilization IV
Karen M. Cook (Duke University)
~~Joining Robin's Gang: Forging a Neomedieval Community with BBC's Robin Hood
Jennifer Culver (University of Texas-Dallas)
~~Beowulf: Prince of the Geats, Nazis, and Odinists
Richard Scott Nokes (Troy University)

Friday ~ May 8th ~ 7:00pm
Gaming Neomedievally (A Festive Workshop and Poster Session)

Organizer: Carol L. Robinson (Kent State University-Trumbull)
Presider: Carol L. Robinson (Kent State University-Trumbull)
~~Gothic Elements in Elder Scrolls IV: Oblivion for the PlayStation 3
Morgan Ankrom (Kent State University)
~~Massively Multiplayer Online Role Playing Game (MMORPG) Guilds, Community, and Spectacle Samples
Kevin A. Moberly (St. Cloud State University) and Brent Addison Moberly (Indiana University-Bloomington)
~~Arthurian Apocalypse: Dark Age of Camelot
Lauryn S. Mayer (Washington and Jefferson College)
~~Music and Culture(s) across Time: Samples in Sid Meier's Civilization IV
Karen M. Cook (Duke University)
~~Virtually Medieval: World of Warcraft Reconsiders the Middle Ages
N.M. Heckel (University of Rochester)
~~Neo-Tolkien Neomedieval Gaming
Pamela Clements (Siena College)
~~The Neomedieval Hero: Solid Snake in Metal Gear Solid 4: Guns of the Patriots (for the PlayStation 3)
Brad Phillips (Kent State University)

MEMO MERCHANDISE!





Thanks to the generous efforts of Brad Phillips, MEMO merchandise is now available through CafePress.com. So far, we have two basic designs (shown below) by Bill Robinson and Kara Randby. If you have a design (with or without slogan), please share it. You will get 5% profit after costs of production; remaining profit will go to MEMO, to help pay for the web site and other projects. So buy something today! Visit: http://www.cafepress.com/memomerch.

MEMO IN STUDIES IN MEDIEVALISM

MEMO in Studies in Medievalism
As a result of a cooperation between Studies in Medievalism and Medieval Electronic Multimedia Organization, several members of MEMO have articles published in a subsection on electronic medievalist video games in Studies in Medievalism XVI: Medievalism in Technology Old and New . The section edited by Karl Fugelso with Carol L. Robinson. The section features articles by MEMO members Amy S. Kaufman, Kevin Moberly & Brent Moberly (a.k.a. "The Moberly Bros."), and Lauryn S. Mayer. For more details, visit http://medievalelectronicmultimedia.org/publications.html.